Got the opportunity to do some character concept art for this project I also made the first batch of 3D cosmetics in the game.
Credits: Supervisor: G. Bas de Smit Project realized by co-dev between DuckLand and Stitch Heads
Figuring out how many customisable traits we want, and how we can potentially turn those into different creatures
Adjusted to clients wishes for no neck and softer shapes
Breakdown sheet of traits we ended up going for, and how mix and matching could look like
Teaser Trailer